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Pascal Gloor 5 years ago
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* To avoid dead paths, a relatively short keepalive timeout has to be used. * To avoid dead paths, a relatively short keepalive timeout has to be used.
* The network does not allow store-and-forward of messages if the friend is offline. For mobile clients, notifications might be integrated to wakup the client. * The network does not allow store-and-forward of messages if the friend is offline. For mobile clients, notifications might be integrated to wakup the client.
* The network only allows users to find other users. All end-to-end communication goes directly. (should we allow relay in case the end-to-end doesn't work?) * The network only allows users to find other users. All end-to-end communication goes directly. (should we allow relay in case the end-to-end doesn't work?)
* How do chat group work without having to create a full mesh of connections?
* ... ? * ... ?

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